![]() ![]() Ignoring skill/seniority/loveability/guild leaderness/whatever, this proc will most likely do the most damage in the hands of a DK. This is of course assuming said modifiers work on this proc, but as they do on the 5 weapon procs I tested, it seems likely they will affect this one too. If he doesn't, he has to stay in the thick of the fight. If he collects soul fragments before going in, he has a massive burst combo. With the DK modifiers, you're looking at a minimum proc hit of 9.4k. From a design perspective, it's probably to make him take time to murder you instead of the old swain, where he'd walk into you and you'd die at level 6 if he had an advantage. It probably doesn't, so say 16% or 19% for rets.ĮDIT: forgot Sanctified Retribution or Ferocious Inspiration. Number varies with the second part of crusade being active, and if 2h weapon spec works. Here, swain steals health from enemies in the range. Swain turns into this super saiyan giant demon bird that flies around. Swain’s new abilities lets him claim both the life and souls of his enemies, draining health from foes and collecting Soul Fragments to strengthen powerful Demonflares as part of his. Or, if you are against an Irelia, Use the E to grab her ass. Neither does bloody vengeance for blood DK's as it's physical damage only.ĭK's: 38% (all specs) 48% (with black ice) Use this to get soul fragments, start fights, peel, or setup for your passive. Vengeance doesn't work as it's physical and holy damage only. Ret paladins get 3% or 6% from crusade, and possibly 6% from 2 handed weapon specialization, but I don't believe 2h spec will work as the DK version doesn't. deals bonus damage to enemies hit by multiple bolts. For a warrior, this comes out to a total modifier of +23% (10% from wrecking crew or enrage, although enrage wouldn't always be up). Swains ravens collect Soul Fragments that heal him and permanently increase his maximum health. Soul Fragments heal Swain for a of his max HP and increase his max HP by 12. Other classes have similar +% damage talents/stances/etc, but DK's by far have the highest modifier - 38% for all DK's, 48% if you have black ice.Īll classes will have +13% magic damage from curse of elements or ebon plague. I forgot to specifically test 2h weapon spec in the blood tree, but my tests did not show a +4% deviation when I tested blood, so it's almost certain that one does not work. Shadow damage procs are also affected by black ice, couldn't get a frost damage weapon proc to test, but likely the same with frost. Tested some weapon procs as a DK, and they were all modified by blood presence, the +10% damage talent in each tree, and +13% magic damage from ebon plague if the proc does magical damage. ![]() Comment by arnhamThis proc will probably be increased by any +% damage modifiers you have. ![]()
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